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Tuesday, December 23, 2008
Global Conflicts: Latin America
By DeuS @ 9:33 PM :: 1521 Views :: Article Rating :: PC
 
     Global Conflicts: Latin America is a serious game. It is made by the very serious people at Serious Games Interactive. It provides a serious outlook on the highly serious problems faced by the people in parts of South America. I'm sure that by now, you as a reader are seriously confused. But I'm pretty serious about this game review. In fact I'm grimacing as I write this review about Global Conflicts: Latin America.



     Describing GC: LA in terms of a gamer's vocabulary is a rather difficult matter. In terms of game-play it lies somewhere between an adventure game and a visual novel along with an element of a guided tour thrown in to make you feel impressed or rather more accurately, make you feel disgusted at the content presented by the game. As the title suggests, the basic setting of the game is spread across locations in Central America and Mexico as well as locations in South America. The general idea is to expose the gamer to the harsh realities and the inhuman conditions that people of those parts of the world have to face. You start off with making a choice to play as the female journalist or the male counterpart, both of whom are conveniently of Hispanic ancestry and seem to have pretty ideal and righteous personalities. Definitely well suited to a game about exploring the depraved conditions of people in Latin America I'm sure.



     Game-play wise Global Conflicts: Latin America does not offer anything new. It offers nothing which can remotely be called engaging in terms of game-play. You are presented a point-and-click interface and that is the limit of interaction you will have with the game. You click to move around; double click to run to a location. Every zone you move around with is pretty small in size and it is absolutely pointless clicking into far reaches of the area your character is in currently since there's literally nothing out there. Your character will not go beyond maybe 50-70 paces of their starting location in any zone throughout the game. This title is pretty constraining for something which defines itself as an 'Adventure' game in my opinion. What is the adventure in moving around in a 50 x 50 feet space?



     Every zone is sparsely populated with a few blocky buildings and a dozen or less people. That includes the driver that hangs around to transport you to different locations within a current chapter or scenario. You would interact with maybe a couple of the other folks about the current story your investigating, talk about violence, poverty, injustice and so on. Basically it's just a matter of walking up to people and constantly clicking a no. of icons to let them express their sentiments on the issue at hand. Sometimes, some topics will be left grayed out. It means you figure out some other stuff from another source such as following up by doing research in the local library or talking to another individual (mostly the only other guy you can talk to in the 50 x 50ft space) and figure out more information before coming back to it.



     Your main activity throughout the game simply put is reading. You have to trudge through a lot of text. A lot of people are going to tell you about crime and poverty and pollution and injustice and so on and on for quite a while throughout the game. At the end of each chapter, there is a major interview you conduct with the head honcho responsible for the entire mess and you try to corner him with your arguments and statements that you've collected over your investigation period. You do get a limited time to spend before the interview takes place though, so you would need to exercise some conversational tact to find out the most relevant bits of information from the sources so as to manage to score maximum points off the final “Boss” interview. The basic goal is to get him to reach a high level of stress indicated by a “Stress-o-meter” at the top left of the screen by asking him the right questions and presenting the right arguments relevant to the current discussion. Eventually he'll break down and admit to killing the kittens or whatever it is about the heinous crime's that he's committed.



     In any case, this game is not one to blow the game-play horn about. In fact, even the graphics horn for that matter can definitely be left silent. The character models look similar to those used in the PS2 version of GTA: San Andreas which I'm sure a lot of you would be familiar with. Couples that with the sparse amount of geometry that you actually see in the game environment, you basically have a game that will run perfectly well on your grandma's old iMac G3. You can probably get her this game as revenge for getting you "Brain Train: Retarded Edition" the previous years Xmas.



      Eventually the game starts feeling no different from reading something like a rather hard hitting book about some questionable business practices exercised by some key companies which have affected the rest of the world. ("Fast Food Nation" comes to mind)  If that’s your thing, then you probably would enjoy it to a certain regard like I did. But your time would probably be better spent watching the Discovery channel or BBC for something equally depressing going on in Eastern Europe or starving kids in Africa or India or something.

7/10.
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