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Saturday, October 11, 2008
Sinking Island
By DeuS @ 2:55 PM :: 1282 Views :: Article Rating :: PC
 


  When I decided to take the time to sit down and try out Sinking Island, the first thing that I was rather intrigued about was the Bioshock esque architecture that was portrayed on the cover artwork of the box that the game arrived in. Sure enough as you install the game and start it up, the menu screen that shows up is very derivative of the steam-punk interface that you would be used to if you have played Bioshock for any length of time. Still, in spite of having an aesthetic relation to one of the most popular games in the First Person Shooter game market of today, Sinking Island manages to fall short on enough levels that I do not believe it will ever come close to being the Bioshock of the Point-and-Click adventure game genre.

 

  In Sinking Island you play Jack Norm, an inspector who’s flown off to a remote island somewhere in the Indian Ocean to investigate the murder of one Mr.Walter Jones, millionaire and owner of the island and the massive architectural wonder constructed on it. The plot of the game is a stereotype murder mystery. An old rich guy is killed the night before his will is to be declared to a mouldy crew of people who would do very fine as characters of cheesy mystery novels of similar nature. The cast include the responsible and independent granddaughter, the favourite grandson, the gambler/drinker black sheep of the family grandson, the lawyer/banker/Tom Hagen sorts who is common to such plots, the architect of the tower and so forth. The entire game consists of investigating and finding clues to figure out the identity of the murderer from among the dozen people who are present on the island at that particular time.



  After spending about 20 minutes into the game I realized that I was being subjected to what I would call one of the most lacklustre and unintuitive game play systems I’d ever experienced in an adventure game. When you play a usual off-the-shelf adventure game, you progress by exploration, puzzle solving, gathering items are exploring possibilities and putting two-and-two together and getting somewhere so that you can continue further in the game. I believe this is what tends to be the draw of the adventure game genre. Sinking Island few of those ideas but takes out the best parts of what makes an adventure game a worthwhile investment of time and money.



  There is no puzzle solving for one. Progress is completely based upon doing things like taking photographs, comparing fingerprints and finding and investigating material evidence such as torn pieces of cloth. You complete ‘Mandates’ by answering the mandate's question which will be something like “Who was present at the crime scene ?” For that you would have to go around looking for a set number of declarations, pictures, and material evidence and organizing them into the PDA your provided with. The PDA also does a lot of the analysis work for you such as comparing finger prints or matching photos of footprints or figuring out whether a torn piece of cloth belongs to a shirt (Like you really needed a PDA to tell you that. As if you cannot see the hole in the shirt with your own eyes) All of this could have been presented as a bunch of mini-games. Instead it is completely handled by the PDA which leaves you to experience just the exploration and conversation aspects of the game.



  The actual approach to game play is nothing short of tedious. The tasks are very much like Fed Ex runs where you will spend more time running to a place such as the beach or the cafe to take a photograph or talk to an individual who is there at that time. You don’t have a map or any mechanism of quick travel. You will thus spend a tiring 10 minutes getting to the native hut on the island from the 22nd floor of the tower just to get an opinion from the native on something. Following that you will spend another 7 minutes getting to the lobby to talk about that to someone else, and so forth.



  Since conversation is one of the prime elements of this game, you also have to go through a lot of uninteresting dialogue with the residents of the island to progress for the most part. The conversations cannot be skipped and are very repetitive to the point of boredom and annoyance. For example, upon learning that the daughter of the native living on the island was at the crime scene, you will have to go around asking everyone on the island about their opinion on the matter. You will hear you character repeat the same question about a dozen times with the same speech audio playing in the back. More over you can go around and ask everyone’s opinions on everyone. In fact, for a major portion of the game all you are going to do is go to every person and exhaust the palette of questions of have ready to ask them, which is going to be the same for every character in any case. One of the characters will blurt out something suspicious and that will be registered in the declaration section of your PDA as something said by that person. Then you work upon that and go ask all the other guys about what they think of this new development of which you have just learnt from that person. This will continue throughout the game. I assure you that while your playing this game, you will be feel more in tune with the gossip aunt within you than any other moment in your life. A lot of what you will do involves instigating people by telling them about how someone else called them a fool, after which they will reveal some shady secret about the first guy.



  Overall, nothing in Sinking Island manages to save it from being one of the most uninteresting adventure game’s I have ever played. The game does not manage to impress the hardcore adventure gamer in me and neither do I feel it will impress the mystery buff due to its rather tasteless plot. The minus points are plenty. They include not being able to skip dialogue, the Fed Ex run nature of the game, the tedious conversations that you constantly need to have with everyone in order to progress and so on. Add to that a really uninteresting storyline and your better off just buying a mystery book and saving some money to buy a decent adventure game, or maybe visiting some of the genre’s golden games from the yonder years.

4 out of 10
Rating
Comments
comment By KILLAHBEEZ @ Sunday, October 12, 2008 2:19 AM
great review, keep up the good work

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